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IDC / PACK B / THE COMPLETE COLLECTION

Every detail.
Room to unfold.

Fourteen ventures and two research projects. Each sculpture has its own living steady state, a deeper expansion when you explore, and a matched return.

Automotive

WreckPix

Original → expanded → reassembled

Hover to unfold the sculpture; move away to reassemble. Tap the artwork on touch screens, or use Enter or Space with the keyboard.

Inspect the two destinations
WreckPix Pack B original resting artwork
Pack B · original resting artwork
WreckPix revised expanded finish concept
Revised finish · hover destination
Compare download sizes
Encoded file sizes for WreckPix. Movies load as needed.
Journey960 px1600 px
Idle loop635 KB1599 KB
Expansion1571 KB5205 KB
Reassembly1489 KB3747 KB

Thirteen original-art idles animate registered lighting and signals without an idle movie. Automotive, Garnet and Tidewatch retain their selected films. Expansion and reassembly load on exploration, at a resolution chosen for the display. Lite uses a 16 KB still instead.

See it on the site →
01 / AT REST

Alive without demanding attention.

Watch a full twelve-second cycle: the Automotive diagnostic scan, registered surface lighting, circulating signals and other subject-specific activity. One coherent composition keeps the artwork sharp.

02 / ON EXPLORATION

A destination for every venture.

Hover briefly, focus a card, or tap its artwork. Each subject unfolds into its revised finish and holds while you explore. The expanded tile opens its suite directly; moving away reassembles the sculpture.

Detail, with room for motion.

Motion loads as artwork becomes visible, with up to three active presentations on desktop and one on narrow screens. Film resolution follows the artwork’s painted size and display density. Auto respects reduced motion and browser data saving. If playback measurably struggles, the site offers a choice to use stills or keep motion; it does not switch that choice for you. Lite uses still images and requests no animation clips.

All sixteen subjects travel through generated intermediate poses, joined with learned frame interpolation and timed in HyperFrames. Their approved starting artwork, idle treatments and expanded destinations remain intact. These are image-based motion treatments, not physically verified 3D simulations; local softening can remain between generated poses. Performance on older physical phones still needs device testing.